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Hyper bullet blind fold
Hyper bullet blind fold












hyper bullet blind fold

The Rolling Eye, Resourceful Sack, and Daruma become useless as the player can no longer roll through bullets.When using the Bloodied Scarf in The Aimless Void, the player will dodge roll normally instead of teleporting.Repeatedly teleporting in place can effectively grant immunity to bullets.However, the camera will remained locked on to the Wallmonger. Can be used to teleport behind Wallmonger, out of reach of the boss's attacks.The player can teleport through the two walls that access the entrance to the Resourceful Rat's lair,not being able to see anything but still able to use the Gnawed Key to open the entrance.

hyper bullet blind fold

Can be used to rescue NPCs before acquiring the Cell Key by teleporting into their cell.Blanking inside the secret room will not reveal it. Technically, you can enter the room, but you won't be able to see anything without using a blank outside of the secret room. The teleport icon will appear grey when over the part of the wall that becomes the path. Does not work if the door is facing downward.Can be used to blink through locked doors which otherwise require the player to use a key or stand on a pressure plate to open.Venom Veins - If the player also has Mutation, Mutation poisons enemies.Raizo's Stuff - If the player also has Grappling Hook, bullets shot while being pulled with the grappling hook gain homing.Blinking onto bullets will cause them to dissipate, and they won't cause damage.This also prevents the player from blinking onto rails that run over pits in Black Powder Mine, and blinking onto the spine bridge that appears after defeating the Dragun.This also means that if the flying player is already over a pit, then dodging will be entirely disabled unless there is solid ground in range. This safety also exists for flying players.If the player attempts to blink into a solid object or off a ledge, the shadow will turn red, and the player will be teleported as far as safely possible in that direction.With a controller, the shadow gets created at the player's current position, and is controlled by the right analog stick (so any aiming will displace the teleport target). Holding down the dodge button allows the player to teleport to the location of the cursor, shown by a shadow of the player's character.Pressing the dodge button teleports the player a short distance in the direction they are moving.Replaces the dodge roll with a teleport.














Hyper bullet blind fold